PvPGN
From PVPGN
Installation
Configuration
Windows :
- Diablo · Diablo II · StarCraft · WarCraft II · WarCraft III
UNIX :
- Diablo · Diablo II · StarCraft · WarCraft II · WarCraft III
Howto Guides
Support Tools
Development
PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GNU General Public License (GPL) and based upon bnetd. PvPGN was a recommended project of the month in the August 2005 issue of Linux+ magazine.
Contents |
[edit] Introduction
PvPGN currently supports most features of all Battle.net clients (Diablo, Diablo II, Diablo II: Lord of Destruction, StarCraft, StarCraft: Brood War, Warcraft II: Battle.net Edition, Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne). It also offers basic support for Westwood Studios Online clients (Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Command & Conquer: Red Alert 2 Yuri's Revenge). Westwood Online support is still very experimental in the stable branch of PvPGN code. See list of supported clients for full list and minimum version requirement.
Developers who have contributed to PvPGN development, and who deserve all our respect: D1zzy, Pandaemonium, CreepLord, and Pelish. See Credits for a full list of contributors.
[edit] Latest Releases
[edit] Supported Platforms
- BeOS
- FreeBSD 4.x 5.x 6.x 7.x 8.x
- Linux 2.4 and 2.6 kernel
- Mac OS X 10.2 and up
- Microsoft Windows 5x/6x kernel (Windows 2000, Windows XP, Windows Server 2003, Windows Vista, Windows Home Server)
- Solaris
- Should support easily any POSIX platform (Tested on 32 and 64 bit platforms, various integer byte endings, etc)
[edit] Usage
- When wanting to host a local tournament with local users and ladders.
- When wanting to maintain a local community of friends rather than playing on Battle.net.
- For people who want to play on a LAN but with Battle.net-like statistics. Various cyber cafes use a PvPGN server for this purpose.
- For people who want to play on a server within their country or local area, so as to reduce lag.
